The Blog

Guides for the table
and the app

Plain-English help with fifth-edition tabletop roleplaying, and getting the most from your character sheet.

A busy fantasy town square
Gear & apps
Best 5e Character Sheet App: An Honest Comparison
D&D Beyond, Fight Club, PrismScroll and the offline sheets. What each is genuinely good at, and who should pick which.
A cosy candlelit tavern
Rules, explained
Every Type of Roll in 5e, Explained
Checks, saves, attacks, damage, initiative, death saves and hit dice. What you roll, what you add, and when.
Ancient ruins under a pale sky
Rules, explained
Death Saving Throws in 5e: How They Work
Roll 10 or higher, three times, before you fail three times. Natural 20s, crits at 0 HP and stabilising.
A misty forest path
Rules, explained
Short Rest vs Long Rest in 5e
One hour or eight. What each rest gives back, and which class features come back on a short rest.
A misty forest path
Beginner's guide
How to Make a Fifth-Edition Character
Species, class, background, ability scores and gear — a full walkthrough for your first character, no rulebook required.
A cosy candlelit tavern
Using the app
New to 5e? How the App Works in 5 Minutes
Every tab explained, and how a real session maps onto Prepare → Play → Remember → Grow.
A dim cavern lit by torchlight
Rules, explained
How Spell Slots Actually Work
Charges, not a list — why casting the same spell twice needs two slots, and what "upcasting" means.
A torchlit dungeon corridor
Rules, explained
How Concentration Works in D&D 5e (and What Breaks It)
One spell at a time, and a Constitution save every time you take damage — the rule new casters forget most.
Ancient ruins under a pale sky
Beginner's guide
Your First Session: What Actually Happens
The three phases of play, what the GM does, and how to not feel lost in your first hour at the table.
A fantasy town at dusk
Beginner's guide
The Classes, Explained for New Players
All twelve classes in plain English — what each does at the table, and which suits a first-timer.